I've been slowly putting this together and working out the bugs but i have an issue.
There are 2 players.
HostClient = Player 1
Client = Player 2
When the HostClient hits the cube with tag "Cube"
it instantiates 1 ragdoll fine...with as fine as i can get it still needs some work.
but when Client hits a cube with tag cube it instantiates 2 ragdolls.
Any Ideas.
Photon ragdoll
There are 2 players.
HostClient = Player 1
Client = Player 2
When the HostClient hits the cube with tag "Cube"
it instantiates 1 ragdoll fine...with as fine as i can get it still needs some work.
but when Client hits a cube with tag cube it instantiates 2 ragdolls.
Any Ideas.
Code (CSharp):
- {
- public CapsuleCollider Trigger;
- public...