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Photon ragdoll

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I've been slowly putting this together and working out the bugs but i have an issue.

There are 2 players.

HostClient = Player 1

Client = Player 2

When the HostClient hits the cube with tag "Cube"

it instantiates 1 ragdoll fine...with as fine as i can get it still needs some work.

but when Client hits a cube with tag cube it instantiates 2 ragdolls.

Any Ideas.

Code (CSharp):
  1. public class DisableOnCollide : Photon.MonoBehaviour
  2. {
  3.     public CapsuleCollider Trigger;
  4.     public...
Photon ragdoll

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