I have a question about how to set up NetworkLobbyManager and the GameObject that hosts it. For my lobby scene, I added an empty object and dropped a NetworkLobbyManager on it. Then, I added a canvas below it to host my lobby UI. That worked fine and my game scene worked fine. Then, I made the following call to return to the lobby scene.
lobby.ServerReturnToLobby();
The lobby scene re-loaded and I saw the following warnings.
Having issues re-entering the lobby
lobby.ServerReturnToLobby();
The lobby scene re-loaded and I saw the following warnings.
The referenced script on this Behaviour is...
Having issues re-entering the lobby