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NetworkProximityChecker not working correctly on Client

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I've tried using the NetworkProximityChecker class in my project and it works fine on the host. However, on the client side the objects get destroyed instantly and nothing else happens.

As I was trying to find out what the problem is I noticed the in the OnCheckObserver function it tried to find a PlayerController associated with the NetworkConnection passed into the function. This is however, always null.

Any ideas on how to fix this issue?

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