I've tried using the NetworkProximityChecker class in my project and it works fine on the host. However, on the client side the objects get destroyed instantly and nothing else happens.
As I was trying to find out what the problem is I noticed the in the OnCheckObserver function it tried to find a PlayerController associated with the NetworkConnection passed into the function. This is however, always null.
Any ideas on how to fix this issue?
As I was trying to find out what the problem is I noticed the in the OnCheckObserver function it tried to find a PlayerController associated with the NetworkConnection passed into the function. This is however, always null.
Any ideas on how to fix this issue?