Here's my working game prototype.
You need two tabs of the game running, both with MatchMaker enabled. One creates an internet match, the other joins. The moment both games join, box select one of the unit by dragging with right mouse button, and press S to split into two units. Repeat a few times, and the game will break.
From Unity Editor, I can see from the warnings I get, the game is sending a lot of data...
Optimization question: Game easily break if too many things apear.
You need two tabs of the game running, both with MatchMaker enabled. One creates an internet match, the other joins. The moment both games join, box select one of the unit by dragging with right mouse button, and press S to split into two units. Repeat a few times, and the game will break.
From Unity Editor, I can see from the warnings I get, the game is sending a lot of data...
Optimization question: Game easily break if too many things apear.