Hi, I have problem with player disconnect on server:
public override void OnServerReady (NetworkConnection conn)
{
base.OnServerReady (conn);
conn.Disconnect (); // Crash
}
This is unity bug\not support or my mistake?
Thanks.
public override void OnServerReady (NetworkConnection conn)
{
base.OnServerReady (conn);
conn.Disconnect (); // Crash
}
This is unity bug\not support or my mistake?
Thanks.