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Microphone Network Test

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Morning all,

I've been playing around with the new Microphone class is Unity 3.5 and managed to get it working in 3D over a network connection. If the player prefab is local then it starts receiving from the Microphone and send the samples each frame via RPC to the other clients. As it is, a new AudioClip is created and played each frame at the client end, which I'm not sure is the best way to do this.

I'm posting for two reasons:
1. To share the code if other people are trying...

Microphone Network Test

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