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Implement method Start of a NetworkLobbyManager object

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Hello,
I have used NetworkLobbyManager with a network lobby manager object that customized and in the custom script i have implemented method Start(), when I change to main game scene, my player object is not spawn.

My script:
public class CustomLobbyPlayer : NetworkLobbyPlayer
{
NetworkLobbyPlayer lobbyPlayer;
void Awake()
{
lobbyPlayer = GetComponent<NetworkLobbyPlayer>();
}

public void Start()
{
Debug.Log("Start()");
}
}

Anyone help me...

Implement method Start of a NetworkLobbyManager object

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