Hello,
I have used NetworkLobbyManager with a network lobby manager object that customized and in the custom script i have implemented method Start(), when I change to main game scene, my player object is not spawn.
My script:
public class CustomLobbyPlayer : NetworkLobbyPlayer
{
NetworkLobbyPlayer lobbyPlayer;
void Awake()
{
lobbyPlayer = GetComponent<NetworkLobbyPlayer>();
}
public void Start()
{
Debug.Log("Start()");
}
}
Anyone help me...
Implement method Start of a NetworkLobbyManager object
I have used NetworkLobbyManager with a network lobby manager object that customized and in the custom script i have implemented method Start(), when I change to main game scene, my player object is not spawn.
My script:
public class CustomLobbyPlayer : NetworkLobbyPlayer
{
NetworkLobbyPlayer lobbyPlayer;
void Awake()
{
lobbyPlayer = GetComponent<NetworkLobbyPlayer>();
}
public void Start()
{
Debug.Log("Start()");
}
}
Anyone help me...
Implement method Start of a NetworkLobbyManager object