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NetworkAnimator NullReferenceException

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Hi all!

Whenever i cause a state transition in the animator, for example by setting a boolean, I get a NullReferenceException on my Server.

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Networking.NetworkAnimator.FixedUpdate () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:115)

Since I don't have access to the code I was hoping someone might have an idea what's causing that.
Thanks in advance!

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