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Client framerate grinds to a halt after only spawning small number of objects.

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Hello all,

As the title says, I'm having problems with client-side framerates dropping to unresponsive levels (like 1 frame every 2 - 3 seconds) after only a small number of objects are spawned.

I'm new to networking, so I'm keeping my project relatively simple.

I'm using the built in NetworkManager and NetworkManagerHUD.

The game is 2D and consists of each player flying a space ship (no backgrounds to sync). Then, they can fly around...

Client framerate grinds to a halt after only spawning small number of objects.

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