Hello, need some help completing this multiplayer setup. I got through all the other hurdles to this point where after calling `ClientScene.AddPlayer(conn,0); ` , it leads to a warning in the console just after the internal OnOwnerMessage is called:
ClientScene::InternalAddPlayer: playerControllerId : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
The player is spawned on both server and client but no playerControllerId is being added for the client, so nothing gets synced to...
ClientScene::InternalAddPlayer: playerControllerId : 0
ClientScene::InternalAddPlayer: playerControllerId : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
The player is spawned on both server and client but no playerControllerId is being added for the client, so nothing gets synced to...
ClientScene::InternalAddPlayer: playerControllerId : 0