Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Synchronized game start with UNET

$
0
0
Hi,

in legacy network there was a Network.time property. I used this property for e.g. synchronized game starts or for calculating delays between sending an rpc and receiving it. Is there any similarly in UNET?

Thanks for your replies.

Best regards,
David

Viewing all articles
Browse latest Browse all 16796

Trending Articles