The Bug:
During scene loading on the localClient (not the host) a GameObject will bug out with the error below *if* there is an additional NetworkBehaviour script attached to the same GameObject that is lower in the hierarchy and also contains a SyncListFloat. This bug causes all networked SceneObjects not to spawn and breaks the scene.
Code To Replicate:
Using 5.2.1f1
NetworkBehaviour script
Bug: SyncListFloat Crashes NetworkAnimator
During scene loading on the localClient (not the host) a GameObject will bug out with the error below *if* there is an additional NetworkBehaviour script attached to the same GameObject that is lower in the hierarchy and also contains a SyncListFloat. This bug causes all networked SceneObjects not to spawn and breaks the scene.
Code To Replicate:
Using 5.2.1f1
NetworkBehaviour script
Code (csharp):
- using UnityEngine;
- using System.Collections;
- using...