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Bug: SyncListFloat Crashes NetworkAnimator

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The Bug:
During scene loading on the localClient (not the host) a GameObject will bug out with the error below *if* there is an additional NetworkBehaviour script attached to the same GameObject that is lower in the hierarchy and also contains a SyncListFloat. This bug causes all networked SceneObjects not to spawn and breaks the scene.

Code To Replicate:
Using 5.2.1f1
NetworkBehaviour script
Code (csharp):
  1.  
  2. using UnityEngine;
  3. using System.Collections;
  4. using...
Bug: SyncListFloat Crashes NetworkAnimator

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