I am building a pvp space combat flight simulator where players can cooperatively act as pilots or crew on single and multi-crew ships in mission-based space battle arenas.
I've spent a few days researching the various networking solutions available, compare-contrasting what I'm able to find about each one, and marking off those I know won't work for me. Primary requirements:
UNet/Forge/Bolt/uLink...so confusing. Another "What's for me?" post.
I've spent a few days researching the various networking solutions available, compare-contrasting what I'm able to find about each one, and marking off those I know won't work for me. Primary requirements:
- Easy to use. I'm not new to software engineering, but I am brand new to networking games...
UNet/Forge/Bolt/uLink...so confusing. Another "What's for me?" post.