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UNet/Forge/Bolt/uLink...so confusing. Another "What's for me?" post.

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I am building a pvp space combat flight simulator where players can cooperatively act as pilots or crew on single and multi-crew ships in mission-based space battle arenas.

I've spent a few days researching the various networking solutions available, compare-contrasting what I'm able to find about each one, and marking off those I know won't work for me. Primary requirements:
  • Easy to use. I'm not new to software engineering, but I am brand new to networking games...

UNet/Forge/Bolt/uLink...so confusing. Another "What's for me?" post.

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