I am trying to create a game(first person view) and am using an animator to give the player a walk animation and throw animation, at the moment it all works clientside but other players connected by network cannot see the animation of the throwing.
I have attached a network animator component to the root parent of the player(prefab), used
and ticked the...
(Ignore this thread, duplicate and dont know how to delete)
I have attached a network animator component to the root parent of the player(prefab), used
Code (csharp):
- GetComponent<NetworkAnimator>().SetParameterAutoSend(0,true);
- GetComponent<NetworkAnimator>().SetParameterAutoSend(1,true);
(Ignore this thread, duplicate and dont know how to delete)