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Anybody doing big projects with new Unity Network? Feedback would be appreciated

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Hi,

I'm starting a big project and I'm evaluating the possibility of using the new Unity Network. Is there anybody here actually developing a "complex game" with it? Any feedback, pitfalls, caveats, etc?

ATM the thing that stood out for me is that it seems that the NetworkTransform component isn't that effective (and in some cases doesn't even work, i.e. synchronising transform), and it seems that the network latency tools are simply broken. Even simple latency settings (e.g. 50ms and 1%...

Anybody doing big projects with new Unity Network? Feedback would be appreciated

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