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[FORGE] Spawn remote object only working after an update event

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Hi there,

Just getting started with Forge. I am spawning a player object within my scene and have two prefabs set up to handle this. One is a very simply first person camera with the remote of this being a cube.

They are named:

Player
Player(Remote)

Both have been added to the networking manager under network instantiates.

The problem I face is that if I host a session then join as a client without any update events happening (translation/rotation etc) The remote object does not...

[FORGE] Spawn remote object only working after an update event

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