Hi there,
Just getting started with Forge. I am spawning a player object within my scene and have two prefabs set up to handle this. One is a very simply first person camera with the remote of this being a cube.
They are named:
Player
Player(Remote)
Both have been added to the networking manager under network instantiates.
The problem I face is that if I host a session then join as a client without any update events happening (translation/rotation etc) The remote object does not...
[FORGE] Spawn remote object only working after an update event
Just getting started with Forge. I am spawning a player object within my scene and have two prefabs set up to handle this. One is a very simply first person camera with the remote of this being a cube.
They are named:
Player
Player(Remote)
Both have been added to the networking manager under network instantiates.
The problem I face is that if I host a session then join as a client without any update events happening (translation/rotation etc) The remote object does not...
[FORGE] Spawn remote object only working after an update event