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NetworkMessage from UNET WebGL client crashes server (even in editor)

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I have two separate projects (UNET client & UNET server). When I run the client from editor, there are no issues. However when I deploy to WebGL a particular NetworkMessage, which works without issues in editor, crashes the server (no error on client).

The NetworkMessage is a png decoded to byte[] and send over a ReliableFragmented channel.

Network config:

Code (csharp):
  1. ConnectionConfig config = new ConnectionConfig();
  2. config.AddChannel(QosType.Reliable);...
NetworkMessage from UNET WebGL client crashes server (even in editor)

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