I've been making a multiplayer game for a while now with Unity's Multiplayer networking layer.
I am playing around with the idea to make it an online game and for that it would have to be WebGL.
I noticed WebGL instances cannot be hosts (The Network GUI HUD told me that).
So my question is - how do i manage the servers for every game instance.
If i use Unity's MatchMaking - will the matchmaking server behave as the server of the game?
and if i want to manage the matchmaking myself - back...
Hosting unity game servers for a multiplayer game
I am playing around with the idea to make it an online game and for that it would have to be WebGL.
I noticed WebGL instances cannot be hosts (The Network GUI HUD told me that).
So my question is - how do i manage the servers for every game instance.
If i use Unity's MatchMaking - will the matchmaking server behave as the server of the game?
and if i want to manage the matchmaking myself - back...
Hosting unity game servers for a multiplayer game