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Hosting unity game servers for a multiplayer game

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I've been making a multiplayer game for a while now with Unity's Multiplayer networking layer.
I am playing around with the idea to make it an online game and for that it would have to be WebGL.

I noticed WebGL instances cannot be hosts (The Network GUI HUD told me that).

So my question is - how do i manage the servers for every game instance.
If i use Unity's MatchMaking - will the matchmaking server behave as the server of the game?
and if i want to manage the matchmaking myself - back...

Hosting unity game servers for a multiplayer game

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