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Loading UMA string data from server using UNET.

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I am trying to load UMA string data from the server and send it out to the clients to load up. I have saving the file to the server working, and loading the client side character works fine. But the rest of the clients do not see what the other characters look like. I thought the [ClientRpc] sends that out to all to load up but it does not work right.

I can go into the inspector and click on the player and click load and they see the player I loaded. Below is my script for the saving and...

Loading UMA string data from server using UNET.

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