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Server vs Client custom build process?

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My project has a dedicated server running and clients who connect on a local network. I want the unity server to automatically start, when the .exe runs, and all clients should just automatically join when they start. I don't need any matchmaking, lobby or anything specific. All computers will remain within a company network and the server will be running 24/7.

What's a good approach to handle this situation? I'm using scripting define symbols to build a server and then a different client...

Server vs Client custom build process?

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