My project has a dedicated server running and clients who connect on a local network. I want the unity server to automatically start, when the .exe runs, and all clients should just automatically join when they start. I don't need any matchmaking, lobby or anything specific. All computers will remain within a company network and the server will be running 24/7.
What's a good approach to handle this situation? I'm using scripting define symbols to build a server and then a different client...
Server vs Client custom build process?
What's a good approach to handle this situation? I'm using scripting define symbols to build a server and then a different client...
Server vs Client custom build process?