HLAPI, C#
When a client connects to the server, the server spawns the gameObject... at the client however i get a "
Failed to spawn server object, assetId=532ba720a948274498667f4619a439 netId=1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()"
Client Error: Failed to spawn server object
When a client connects to the server, the server spawns the gameObject... at the client however i get a "
Failed to spawn server object, assetId=532ba720a948274498667f4619a439 netId=1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()"
Code (CSharp):
- private void OnServerConnect( NetworkMessage networkMessage )
- {
- ClientScene.RegisterPrefab( prefabPlayer );
- GameObject thePlayer = (GameObject)Instantiate( prefabPlayer, new Vector3( 0, 0, 0 ), Quaternion.identity );...