Hi,
I want make each client can select their player prefab in lobby and when game start i want instantiate selected prefab for client.I define varible in LobbyManager but its not working.Its always same with host.How can i make this ?
Network Lobby Manager Spawn Selected Prefab for Client
I want make each client can select their player prefab in lobby and when game start i want instantiate selected prefab for client.I define varible in LobbyManager but its not working.Its always same with host.How can i make this ?
Code (CSharp):
- public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
- {
- GameObject playerPrefab =...