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Network Lobby Manager Spawn Selected Prefab for Client

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Hi,
I want make each client can select their player prefab in lobby and when game start i want instantiate selected prefab for client.I define varible in LobbyManager but its not working.Its always same with host.How can i make this ?

Code (CSharp):
  1.         public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
  2.         {
  3.             Debug.LogError(playerPrefabIndex + "Ins Index");
  4.             GameObject playerPrefab =...
Network Lobby Manager Spawn Selected Prefab for Client

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