Hey, i wanted to use "NetworkTransport.GetCurrentOutgoingMessageAmount();" to find out how many messages are pending to send, to skip not so important messages in some cases, to make sure that i have enough ressources free for the important stuff.
the documentation sais:
Return total message amount waiting for sending.
http://docs.unity3d.com/ScriptRefer...ransport.GetCurrentOutgoingMessageAmount.html
but it seems to be just a counter how many messages has...
NetworkTransport.GetCurrentOutgoingMessageAmount(); <- documentation wrong?
the documentation sais:
Return total message amount waiting for sending.
http://docs.unity3d.com/ScriptRefer...ransport.GetCurrentOutgoingMessageAmount.html
but it seems to be just a counter how many messages has...
NetworkTransport.GetCurrentOutgoingMessageAmount(); <- documentation wrong?