Hi,
Lack of documentation and proper examples is driving me nuts. I know network code is hard but I don't believe it should be this hard. I'm trying to add real time multiplayer to my game and every simple step is a big headache and caused a lot of burnout recently.
So I'm considering to move to more stable and well-documented solutions like Photon.
So I was wondering, what are the advantages of uNet, beside obvious ones like native out-of-the-box support, over 3rd party solutions like...
What are uNet's advantages over Photon/Forge/others?
Lack of documentation and proper examples is driving me nuts. I know network code is hard but I don't believe it should be this hard. I'm trying to add real time multiplayer to my game and every simple step is a big headache and caused a lot of burnout recently.
So I'm considering to move to more stable and well-documented solutions like Photon.
So I was wondering, what are the advantages of uNet, beside obvious ones like native out-of-the-box support, over 3rd party solutions like...
What are uNet's advantages over Photon/Forge/others?