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Non rigid-body authoritative unet character controller

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Hi unity folk! How are you today?
We (Brazilian dev team) are developing a first person, server-authoritative movement script using UNET and the Unity's First Person Character Controller (The standart one). We are using this amazing article as reference, "Fast-Paced Multiplayer" by Gabriel Gambetta: http://www.gabrielgambetta.com/fast_paced_multiplayer.html.

Basically, what we tried to do is to store the position in the server (authoritative). We apply local movement to the...

Non rigid-body authoritative unet character controller

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