Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Issues with setting ClientScene.Ready after a scene change

$
0
0
After changing scenes on a single player host, I ran into an issue where calling ClientScene.Ready followed by NetworkServer.SpawnObjects in the during an object's Awake failed to actually enable my scene objects.

I was able to get my scene up and running by pressing "Client Ready" in the network manager HUD, then calling NetworkServer.SpawnObjects in an overridden NetworkManager.OnServerReady.

I would like to just automatically set the ready state without any user interaction. I could...

Issues with setting ClientScene.Ready after a scene change

Viewing all articles
Browse latest Browse all 16796

Trending Articles