I attached a simple project without any code. It just uses the NetworkManager(with log level: debug) and the NetworkManager Hud. If you select "Start Host" then it shows a warning:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 0
I was able to find the bug in Bitbucket: https://bitbucket.org/Unity-Technol...c242a89b0b53074/Runtime/ClientScene.cs?at=5.2
The code does an if check and a while loop, both...
Bitbucket Bug: InternalAddPlayer playerControllerId higher than expected: 0
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 0
I was able to find the bug in Bitbucket: https://bitbucket.org/Unity-Technol...c242a89b0b53074/Runtime/ClientScene.cs?at=5.2
The code does an if check and a while loop, both...
Bitbucket Bug: InternalAddPlayer playerControllerId higher than expected: 0