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Bitbucket Bug: InternalAddPlayer playerControllerId higher than expected: 0

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I attached a simple project without any code. It just uses the NetworkManager(with log level: debug) and the NetworkManager Hud. If you select "Start Host" then it shows a warning:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 0

I was able to find the bug in Bitbucket: https://bitbucket.org/Unity-Technol...c242a89b0b53074/Runtime/ClientScene.cs?at=5.2

The code does an if check and a while loop, both...

Bitbucket Bug: InternalAddPlayer playerControllerId higher than expected: 0

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