Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Why non-player objects that have client authority must have local player authority ?

$
0
0
Hi !

I'm making a multi-player game at the moment, and I'm having trouble to make the setup I want:
When the player connects, the server correctly creates a "Player" object. Then, if the player wants to go into the world, he can click on a "Spawn" button so that the server creates a "Train" object (The game is about driving a train). The keypoint is that there's a second "player-object", the "Train" object, which is owned by the client, but the server should still have the authority on it,...

Why non-player objects that have client authority must have local player authority ?

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>