Hi !
I'm making a multi-player game at the moment, and I'm having trouble to make the setup I want:
When the player connects, the server correctly creates a "Player" object. Then, if the player wants to go into the world, he can click on a "Spawn" button so that the server creates a "Train" object (The game is about driving a train). The keypoint is that there's a second "player-object", the "Train" object, which is owned by the client, but the server should still have the authority on it,...
Why non-player objects that have client authority must have local player authority ?
I'm making a multi-player game at the moment, and I'm having trouble to make the setup I want:
When the player connects, the server correctly creates a "Player" object. Then, if the player wants to go into the world, he can click on a "Spawn" button so that the server creates a "Train" object (The game is about driving a train). The keypoint is that there's a second "player-object", the "Train" object, which is owned by the client, but the server should still have the authority on it,...
Why non-player objects that have client authority must have local player authority ?