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UNET crash: NetworkTransport crashes the game on connect/disconnect

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We have a multiplayer game with client/server architecture, using only NetworkTransport (no HLAPI). Basically, there is a special MonoBehaviour that performs Receive and Send in FixedUpdate both on client and server.

Sometimes when player disconnects, server application crashes with the next native stack trace:
UNET crash: NetworkTransport crashes the game on connect/disconnect

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