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multi platform game that involves physical proximity of players

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Hi all! We're thinking about using Unity3D for a multi platform game that involves physical proximity of players. We're thinking about doing this using a WiFi-Direct connection, and are considering Unity3D as the platform.

Do you think that the Wifi-Direct can be done using Unity?

We're thinking about having this app be a server & client as the same time.

Thoughts & recommendations?

Thanks! :)

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