I am fairly new to Unity and I have gone through a simple networking demo (new Unity framework), I have also played with the FPSController.
I thought it would be fairly easy to enable networking on this but of course you get camera issues.
Do people enable networking on FPSController (changing its inheritance, isLocalController etc) or do they just build their own?
I thought it would be fairly easy to enable networking on this but of course you get camera issues.
Do people enable networking on FPSController (changing its inheritance, isLocalController etc) or do they just build their own?