Hi All,
Recently I start working with UNET and LLAPI and I made some basic examples of use.
The code support Server/Client in the same Instance, also it supports Multithreading, but you still need to send and receive messages from Unity Main Thread (Update()), this is a requisite from Unity, not from my Implementation, there are queues to handle the Output messages, and some loops to listen a maximum number of messages.
https://github.com/buronix/LLApi-Basic-Implementation...
Basic LLAPI Implementation Examples
Recently I start working with UNET and LLAPI and I made some basic examples of use.
The code support Server/Client in the same Instance, also it supports Multithreading, but you still need to send and receive messages from Unity Main Thread (Update()), this is a requisite from Unity, not from my Implementation, there are queues to handle the Output messages, and some loops to listen a maximum number of messages.
https://github.com/buronix/LLApi-Basic-Implementation...
Basic LLAPI Implementation Examples