Hey there,
I am trying to understand the way the HLAPI networking is functioning, but I am running into problems when I try to sync more complex data (think: two-dimensional array with game objects, instead of the int, used in the example).
I broke down my problem to the following:
I am using the Network Lobby Manager, so i have a lobby scene and a play scene.
this game object is located in the play scene
View attachment 171201 (GameObject with NetworkIdentity with local player...
syncing without SyncVar - can't wrap my head around it
I am trying to understand the way the HLAPI networking is functioning, but I am running into problems when I try to sync more complex data (think: two-dimensional array with game objects, instead of the int, used in the example).
I broke down my problem to the following:
I am using the Network Lobby Manager, so i have a lobby scene and a play scene.
this game object is located in the play scene
View attachment 171201 (GameObject with NetworkIdentity with local player...
syncing without SyncVar - can't wrap my head around it