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syncing without SyncVar - can't wrap my head around it

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Hey there,

I am trying to understand the way the HLAPI networking is functioning, but I am running into problems when I try to sync more complex data (think: two-dimensional array with game objects, instead of the int, used in the example).

I broke down my problem to the following:

I am using the Network Lobby Manager, so i have a lobby scene and a play scene.

this game object is located in the play scene
View attachment 171201 (GameObject with NetworkIdentity with local player...

syncing without SyncVar - can't wrap my head around it

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