Ok, I have managed to get to separate copies of my project to connect through PUN using the following:
Copy 1:
PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.CreateRoom(roomName);
Copy2:
PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.JoinRoom(roomName);
As best as I can tell they both copies have joined the same room. Now I want to actually do something with this connection. The goal is simple, I have created a list of connected players using UI Text, and I want each copy of...
My First Multiplayer Project - Need some help
Copy 1:
PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.CreateRoom(roomName);
Copy2:
PhotonNetwork.ConnectUsingSettings();
PhotonNetwork.JoinRoom(roomName);
As best as I can tell they both copies have joined the same room. Now I want to actually do something with this connection. The goal is simple, I have created a list of connected players using UI Text, and I want each copy of...
My First Multiplayer Project - Need some help