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Help configuring a client-server connection, existing function goes missing

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Hello, I'm trying to make a simple client-server communication between a Node.js server and an Unity Android game, but I'm having problems trying to figure out why the code I'm making doesn't work.

In the game, I'm using the .NET Socket class, as required functionality is very simple, but when passing a function called "ReceiveData" to the function BeginReceive (this function expects a delegate), it throws an error. But when debugging, it says that the function "ReceiveData" is an unknown...

Help configuring a client-server connection, existing function goes missing

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