$ 0 0 Code (CSharp): using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { public Hero shootHero; public string direction; public Player myPlayer; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnCollisionEnter(Collision collision){ if (collision.collider.tag == "Hero") { Hero someHero = collision.collider.GetComponent<Hero> ();... Command not working at all