Hey guys,
I'm making a basic little lobby-based multiplayer game where players can create and filter rooms based on some criteria (like level cap, whether it's playing or not, what map it's using, etc). When I create the match, I use a CreateMatchRequest to set all the basic options of the game (name, room size, password, etc), and then I use MatchAttributes to define the rest of the variables. Tossing the CreateMatchRequest into the CreateMatch function has everything working correctly as...
MatchDesc MatchAttributes are always null
I'm making a basic little lobby-based multiplayer game where players can create and filter rooms based on some criteria (like level cap, whether it's playing or not, what map it's using, etc). When I create the match, I use a CreateMatchRequest to set all the basic options of the game (name, room size, password, etc), and then I use MatchAttributes to define the rest of the variables. Tossing the CreateMatchRequest into the CreateMatch function has everything working correctly as...
MatchDesc MatchAttributes are always null