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How to Intercept NetworkDiscovery.OnReceivedBroadcast()?

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I have 2 Unity applications.

The first unity application (server) has NetworkDiscovery control which is started as server and sends broadcast messages. The second unity application (client) has NetworkDiscovery control which is started as client to receive the broadcast messages in same network.

Here goes my issue.
In my client application, if I use default NetworkDiscovery control, I am able to get the broadcast message of the server. However, I won't be able to intersept the broadcast...

How to Intercept NetworkDiscovery.OnReceivedBroadcast()?

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