So I'm trying to dig deeper into UNet, but I think my understanding of what happens when a player connects to a host/server (via MatchMaker) is a bit off. I know the following order:
Order of Methods? Creating Custom Spawning
- singleton.matchMaker.JoinMatch()
- singleton.OnMatchJoined()
- singleton.StartClient()
- ???
- Player signs in. (I've done this...
Order of Methods? Creating Custom Spawning