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Order of Methods? Creating Custom Spawning

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So I'm trying to dig deeper into UNet, but I think my understanding of what happens when a player connects to a host/server (via MatchMaker) is a bit off. I know the following order:
  1. singleton.matchMaker.JoinMatch()
  2. singleton.OnMatchJoined()
  3. singleton.StartClient()
  4. ???
I don't know what comes next. Basically I'm trying to learn how to write my own process for connecting to the host/server. What I need to accomplish is:
  1. Player signs in. (I've done this...

Order of Methods? Creating Custom Spawning

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