Hello,
I wanted to disable the collider of a body for a few seconds and then enable it again on a networked game using Unity networking. Whenever i try to do this, in the network, the collider doesn't get disabled. any ideas to achieve this?
Thanks
I wanted to disable the collider of a body for a few seconds and then enable it again on a networked game using Unity networking. Whenever i try to do this, in the network, the collider doesn't get disabled. any ideas to achieve this?
Thanks