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custom NetworkServer.RegisterHandler overwrites standard Handler?

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When I put this in one of my scripts, the Connect and Disconnect overwritten fuctions inside my custom NetworkManager are not getting called (eg. when a player disconnecteds, it's playerPrefab does not get cleaned up).

Code (CSharp):
  1. public override void OnStartServer() {
  2.         NetworkServer.RegisterHandler(MsgType.Connect, OnClientConnect);
  3.         NetworkServer.RegisterHandler(MsgType.Disconnect, OnClientDisconnect);
  4.         base.OnStartServer();
  5.     }
  6.     void...
custom NetworkServer.RegisterHandler overwrites standard Handler?

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