I'm seeing major issues getting SyncVar to work when on Windows 10. All the code seems to work fine when run stand-alone and in the editor, but not when targeting UWA apps.
The behavior I see is that the clients/server connect just fine, and the players are spawned, but SyncVar fields are not updated - and the hook functions never get called.
To rule out user-error, I simplified to a very simple known-good sample....
SyncVar not working on Win10 UWA
The behavior I see is that the clients/server connect just fine, and the players are spawned, but SyncVar fields are not updated - and the hook functions never get called.
To rule out user-error, I simplified to a very simple known-good sample....
SyncVar not working on Win10 UWA