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Ready NetworkLobbyPlayers in NetworkLobbyManager

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I've gone over the Lobby Manager tutorial and I essentially have a working lobby where the game will countdown and start after all players have clicked 'Ready,' this is great but I want to alter it so I can stop the countdown timer when players deactivate their ready buttons (it works like a toggle like in most games).

To issue a ready call I do this:
Code (CSharp):
  1. public void ToggleReady()
  2.         {
  3.             if (readyToBegin)
  4.             {
  5.                 readyButtonText.color =...
Ready NetworkLobbyPlayers in NetworkLobbyManager

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