I had my game working fine with the networkmanager so decided to now move to using the lobby asset. With network manager I create my players in this method:
Lobby manager problem - Player Object running Start() and Awake() before gamescene .
Code (CSharp):
- public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
- {
- if (conn.connectionId == 0)
- {