First i want to apologize that my English isn't good, so i just go straight to the problem.
The ball is spawned with a BallSpawner and has registered as spawnable in Network Manager.
Say the ball original position is on 0,0,0.
From the server side i can pick, move and throw the ball just fine.
If i pick the ball from the client and move, the ball will started glitching (looks like it tries to lerp back to 0,0,0), and if i throw it the ball will just lerp back to 0,0,0.
What i'm trying to...
Syncing spawned object
The ball is spawned with a BallSpawner and has registered as spawnable in Network Manager.
Say the ball original position is on 0,0,0.
From the server side i can pick, move and throw the ball just fine.
If i pick the ball from the client and move, the ball will started glitching (looks like it tries to lerp back to 0,0,0), and if i throw it the ball will just lerp back to 0,0,0.
What i'm trying to...
Syncing spawned object