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UNET single player (offline) mode

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Hi all,

I'm converting my game from single to multi-player mode.

I have followed all the basic steps to use UNET:

  1. create NetworkManager + HUD
  2. change player script from MonoBehaviour to NetworkBehaviour
  3. assign player prefab NetworkIdentity + NetworkTransform
I'm spawning my Player prefab manually on Start() of my Game script. After that the player instance is in the scene, but disabled.

I know after that I need to call...

UNET single player (offline) mode

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