Hello, I have heard about Unet, the successor to the MasterServer API (correct me if I am wrong).
From watching tutorials on YouTube, I have seen that a client, can HOST a game and JOIN a game, which I find is funny, because I thought this was unsafe and can lead to cheating. For example, if you have a server on a non client machine, clients will tell the server, I am moving my position, the clients send their transform over the network to the server, and the server tells every client to...
External Server to handle clients
From watching tutorials on YouTube, I have seen that a client, can HOST a game and JOIN a game, which I find is funny, because I thought this was unsafe and can lead to cheating. For example, if you have a server on a non client machine, clients will tell the server, I am moving my position, the clients send their transform over the network to the server, and the server tells every client to...
External Server to handle clients