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External Server to handle clients

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Hello, I have heard about Unet, the successor to the MasterServer API (correct me if I am wrong).

From watching tutorials on YouTube, I have seen that a client, can HOST a game and JOIN a game, which I find is funny, because I thought this was unsafe and can lead to cheating. For example, if you have a server on a non client machine, clients will tell the server, I am moving my position, the clients send their transform over the network to the server, and the server tells every client to...

External Server to handle clients

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