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Animators conflicting on Respawn

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I have 2 Animators on a GameObject. 1 on the root (which controls movement) and another on a Child game object (which controls various other things).

I have the Animator on the root connected to my Network Animator (also on the root with Network ID etc).

Everything runs fine on the first spawn, but when the player respawns into the game the second Animator conflicts with the one on the Root, and I get no Animations unless I disable the second Animator.

my respawning is done by the Server:...

Animators conflicting on Respawn

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