Hi guys
I am working on a multiplayer beach volleyball game that involves 2 players in each team. Therefore I need more than one instances of my player prefab to be spawned on each side. I suppose Unet does not allow this.
I was thinking of having a parent dummy object for the purpose, but this requires that I add a NetworkIdentity to each one of the child objects as well, which I suppose is not such a good idea
Any suggestions on how to tackle this situation?
Thanks
Rahul
I am working on a multiplayer beach volleyball game that involves 2 players in each team. Therefore I need more than one instances of my player prefab to be spawned on each side. I suppose Unet does not allow this.
I was thinking of having a parent dummy object for the purpose, but this requires that I add a NetworkIdentity to each one of the child objects as well, which I suppose is not such a good idea
Any suggestions on how to tackle this situation?
Thanks
Rahul