This script somewhat works but when i rotate my 2D prefab it is "shaking" (looks like that) on the receiving player during the actual rotation and then when i have finished the rotation on the main the object is correctly position.
I have tried to understand why this is happening but not being able to. Would really appreciate help.
My rotation script:
Sync Rotation script, strange behavior
I have tried to understand why this is happening but not being able to. Would really appreciate help.
My rotation script:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- public class SyncRotationScript :...