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Sync Rotation script, strange behavior

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This script somewhat works but when i rotate my 2D prefab it is "shaking" (looks like that) on the receiving player during the actual rotation and then when i have finished the rotation on the main the object is correctly position.

I have tried to understand why this is happening but not being able to. Would really appreciate help.

My rotation script:

Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.Networking;
  4.  
  5. public class SyncRotationScript :...
Sync Rotation script, strange behavior

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